I've wanted to make a video about this game for over a year now but never gotten around to it. Would you be alright if I did?
Your brother is sick, and you have a chance to save his life, but you will have to lose everything in order to progress... Test your skills in this challenging pixel art platformer!
A game by fullmontis
OST is now available in the downloads and on Youtube
In case of problems please open the game with the latest version of Firefox or Chrome
A standalone version of the game is available in the downloads, please try that one in case of loading problems with the web version.
- ARROWS/WASD to move
- Z/SPACE to jump and skip scenes
- C to restart from last checkpoint (press twice)
- R to reset game from start (press twice)
How To Play
- The plants are poisonous and will reduce your heart count. If they reach less than zero, you are dead and will start from last checkpoint.
- Pressing JUMP for a different length of time will allow you to make shorter or longer jumps. Both are required to complete the game, so practice!
- You can fall off a ledge and still jump once. This is a vital gameplay mechanic that you will need to progress, since it will allow you to jump under certain obstacles
- Choose the optimal route for completing the game. Sacrifice either visibility, hearts or jumping range to progress. Be careful with your choices, and reach the end alive!
2022-05-27 Uploaded version 2.0.0, added standalone version of the game
2020-08-05 Added OST to the downloads
2020-05-03 Added controller support
2018-12-29 Fixed bug where you couldn't reset from the last room.
The original compo game was made in 48 hours for Ludum Dare 43 by me, fullmontis. You can find other projects I'm working on on my website.
|Made with||Audacity, Krita|
|Tags||8-Bit, Atmospheric, Controller, Creepy, Cute, Female Protagonist, Non violent, Pixel Art, Short|
|Average session||A few minutes|
|Inputs||Keyboard, Gamepad (any)|
|Accessibility||Color-blind friendly, Subtitles|
Click download now to get access to the following files:
- Fixed bad ending bugMay 30, 2022
- Fallen Girl Standalone Version now Available!May 27, 2022
- Game and OST now available for download!Aug 28, 2020
- 1.1.2: Added Web Audio and minor fixesMay 26, 2020
- Added controller supportMay 03, 2020
- Fallen Girl - PostJam Game Version Now PlayableDec 25, 2018
- Fallen Girl - LD43 GameDec 03, 2018
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I remember playing this quite a while back, never managed to finish it though. Now I'm a little less awful at platformers and the like, I wanted to try this game again, but it felt harder than I remembered it being. The first time, I actually got to a point where I had to sacrifice something, and this time I couldn't clear the second room after the first checkpoint, the one that tells you to jump after walking off ledges, no matter how much I tried. Even the very first jump took an embarrassing amount of tries. Double digits, easily.
I can see why, too. My jump height seems to be about a third less than it probably used to be? In the little preview gifs on this page and the bit of gameplay I watched from a video in the comments, the girl can jump a little higher than two full blocks - which means she can jump out of the pit from the first jump, and over the two plants near the end of the room below the first checkpoint. I barely make it halfway past the second block, which means that I had to reset every time I failed the first jump and taking damage from those last two plants seems inevitable. I can pick up the first heart, just barely. If I'm not perfectly centred below it, I won't reach high enough, but the top of the girl's head will just barely hit the heart if I am. Moving and falling speed also seems a little slower, though it's possible the gifs and video are just a little sped up.
Unless this is a difficulty tweak that got added in the newer versions of the game, could this be some kind of bug? I know holding the jump button for different lengths changes the jump height, but my jump is this short even if I hold it until I land on the floor again. With Z, with spacebar, even if I hold both at the same time. Not that I expected that to work, but it was worth a shot? And it's like this in both the web version and standalone v2.0.2 download. Sadly, I can't test older download versions because they stay stuck on the loading screen, even though I use Firefox.
Well, all of that only really matters if it is a bug. Please don't mind me if it's an intended difficulty tweak. I'm still not very good at platformers, after all.
It's definitely a bug, technically one should be able to complete the whole game without getting hit once.
I have no idea what the cause could be though. Do you have by chance a screen refresh rate higher than 60hz? Or some other thing that could affect the game's framerate
I do have a higher refresh rate, but even when I set it to 59.951 Hz, it doesn't seem to get much better. I notice the jump height is pretty inconsistent too.
As I'm measuring my jump height in the first pit, on the web version I can jump a little higher. As I said before, I can jump higher than one block at least. Looking at the sprite of the second block, the minimal jump height when I hold for the whole jump reaches the top of the dark part on the second pixel "column", I'd say. I imagine that's about six pixels into the second block? And the maximum seems to be a little over the dark part of the first column, so that should be about nine or ten pixels? Almost enough to jump over the block and out of the pit.
In the downloaded version, I can just barely reach the six pixels, web version minimum as the highest jump height. The minimum is still within the dark part of the sixth and seventh columns, so that would be around three pixels high? The downloaded version also feels like it moves a little slower, but I'm not sure and the audio doesn't sound any different.
Whether or not I hold A or D or an arrow key while jumping doesn't seem to matter. And now I'm testing on 143.856 Hz again, the jumps are also apparently inconsistent there. Though the web version seems to reach the minimum jump height more often, and the downloaded version the maximum jump height, the ranges are still the same. Or maybe I lose one pixel on the web version's maximum?
I don't know if these details matter, but I figured it might be helpful somehow? If not, sorry for the rambling, I suppose. I don't know of anything other than my refresh rate that could affect the game's framerate, but that probably doesn't mean there can't still be something I don't know about on my end that does do something wrong.
download and web versions are exactly the same, so it's weird there are differences. And if you set the framerate to 60 ideally it would need to fix the bug if that was the cause, but since it doesn't I'm really not sure what the cause could be honestly. I'm sorry that this problem came up and ruined the experience for you.
Do you have by chance another pc or laptop you could test it on?
EDIT:also, what browser are you using? This game was designed to be played with Chrome or Firefox, other browsers may not work properly
Well, after some more testing I've come to the conclusion that there's definitely still some weirdness going on that I'd love to tell you if it matters, but the end result is simply that Chrome usually works well. Even though Firefox should also have worked. But as long as there's one way to play it properly, I don't really see a reason to complain.
Thank you for your help, here! Because the description said that Firefox and Chrome were both the intended browsers and I always use Firefox, I don't think I would have gotten the idea to try Chrome. And even if I had, changing the refresh rate might (but might also not, it's all very weird) have affected something, and in that case I definitely would never have figured it out on my own. I know it's probably been a lot of effort on just one player, but I really do appreciate it!
Well I'm happy that you can at least play it! It's weird though cause the whole game was developed in firefox, so I'd guess it would work better out of the two, but who knows what happened.
do you not have to lose a single heart to get the good ending
Is a tribute to Cave Story from Pixel (Daisuke Amaya) for i can see. Exactly the same type of art, who someone who deeply love CS i liked that detail. So is pretty hard, is a good scale of difficult but i would only change a few jumps to make it more enjoable. Fun for a brief game but could be better. Thanks you for sharing it.
Thank you for playing!
Finally! I unlocked the good ending. Wow, that was so hard. But the game wake up my competitive spirit. I try and try until i make it. Hope to see a more complex version in a future, So like CS you could make more endings, ost, characters and other features (like the booster in CS) Ah! i forgot to metion. If you have exactly 20 hearts the fall substract all of it except one BUT! the bad ending still trigger it and you can't move or do anything.
Someone already told that here in the comments. Good luck. Again thanks for sharing.
Thank you for playing, and congrats on getting the good ending! And I'm really sorry about the bug, it's fixed now (it wasn't here before, I think it slipped in as I worked on the standalone version)
I think the game is complete as it is for what I wanted it to do, so it won't be expanded further, it would spoil the experience. But I'm definitely looking forward to making more games soon!
I got the good ending on my 3rd try with one heart left
Someday I will beat this game
I love this game!!! It was very hard to get the good ending as it made me skip all checkpoints and sacrifice everything but hearts, but it's totally worth it!! Thank you for introducing this game to reality!
This is so janky, next time you make a game just use WASD keys for movement and the spacebar for jumping. Name me one popular game in 2022 that actually uses the arrow keys for movement. This isn't 2015, take notes from games better than yours.
Hello, I just added WASD + spacebar controls, let me know if it works better for you!
hmm dunno.. touhou, celeste? any platformer actually. don't be so hostile because of such minor stuff
It was very hard for me to even pass the first level, I must suck.
love this game!!
Loved this game ! Took me something like 80 minutes to do both endings (sacrificed both eyes and some hearts, I think that was the easiest way) It was really fun and challenging to play ! Cute graphics and good gameplay !
Good Job! Keep Up The Good Work!
Thank you so much for playing and for the video! You were pretty brave, getting the good ending with two broken legs is probably the hardest path, and I'm glad you were able to succeed anyway!
This was really nice, i loved the artstyle !
Good graphics and nice gameplay.
Good art as well!
Got the good ending with 4 hearts to spare. What a nice game
After a few tries, I got the good ending. Yay! Very nice!
so I kinda beat the game and got exactly 20 hearts but still got the bad ending.
That's odd! I just tested it with exactly 20 hearts and that worked. There are exactly 19 heart containers at the end so 20 hearts should be more than enough... I apologize for the inconvenience
Im not good at playing video games in general and it took me a while. However, I absolutely loved the game and considering I hardly play games, ill be playing this game more often since i love it! Goodjob Fullmontis!!!!!!!
This was awesome. I spent about an hour to get the good ending, and then another 2 hours to get no damage + all hearts. Really challenging but never got frustrating. Great game!
this is really hard :<
I love this game! The OST and mechanics are great. I will reply to this once I get the good end.
i love this game really makes me have to time my jumps
it was a great game! I got the first ending, but I was unable to get the second one. thank you!
Just got the good ending on my second playthrough, wonderful game! The mechanics were unique enough, where every choice matters, that I can see myself playing it again. I'll be checking out more of your work. Love the OST btw
For anyone that downloaded the game and can't play it in Firefox for some reason, you can create a local server on your machine to play, or run it through a program like Brackets that will do it for you. I had to use the latter method, but it works like a charm now.
I really like this, very difficult but I am going to keep trying for the good ending. Nice job on this.
Headache to play
Beat it with two hearts left.
Hard but high fault tolerance.
The level design is also great!
Lovely little game! I really enjoyed the challenge of getting to the good ending. It's a shame there's no downloadable version.
Thank you! Sorry about no downloadable version... A lot of people have been requesting it so I will be working on it soon, hopefully
I really wish there was an OST uploaded on YouTube. Because this music is amazing! It reminds me a lot of rain world!
Thanks for reminding me, it's actually I wanted to add for quite a while and forgot to. I added it to the downloads, and here is the YouTube link! Hope you like it!
this game was really cool. i like how your second play through makes you see the game entirely differently as you now have to save hearts by sacrificing foots and eyes it made for fun experience good job.
finally got the good ending! used to be a game that kept me up at night because i couldn't beat it.
Happy to hear that, congrats!
such a great game!
So who got to the good ending?
Fullmotis can you make your game Xbox Controller Support please😢
I added support, seems to work fine on my end but controllers are a little finicky. Let me know if it works
question: which game engine do you use?
by the way the was game Beautiful
Thanks! It's a custom JS engine I made myself. It is pretty bad though, I'd use something like Godot if I had to remake this today.
I like how songs in the game sound more or less like some songs I know, K-pital - Bine (a Romanian song), the main theme of Incantessimo (an Italian telenovela), the music of Optimistic Nihilism by Kurzgesagt, and a Romanian song that I don't like.
How can I play the downloaded game, in case I go offline? The index.html file I found in the game folder only creates a loading screen that doesn't go away.
The download is the source for the jam version and is outdated. It doesn't work because of a security option in the browser that doesn't allow access to local files. You can still play the game offline if you leave the page open or if you use the itch.io app. Hope that helps