Ohhh, it was a bit confusing but I managed to get all the endings without a playthrough! Also the restart... Mmm but the story was compelling enough to take me back! I mostly loved the Ending 4 probably because it was the least damaging one to be honest, but damn, that escalited way too fast but I love the story nonetheless!
What Is On The Walls Inside
CW: strong language and grief
The game works best on updated versions of Chrome and Firefox.
This is a visual novel with some original mechanics to advance in the story. Examine memories and judge them as either good or bad ones, and explore the past of the protagonist with Lou.
- Z to advance text
- Left click to move objects on screen
How to Play:
- Grab objects and press z to see memories connected to that object.
- Move objects over the faces for a few seconds to mark them as either good or bad.
- Choosing differently will unlock different objects.
You can check out the Post Mortem if you are interested in how the game came into realization. Or you can check out the Walkthrough to see how to get all the endings.
Please enjoy and feel free to leave a comment or rate.
|Made with||Audacity, Krita|
|Tags||artgame, Atmospheric, Experimental, Female Protagonist, Ludum Dare 42, Narrative, Romance, Short, Story Rich, Surreal|
|Average session||A few minutes|
|Accessibility||Color-blind friendly, Subtitles|
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This is comforting and hurting my heart at the same time :')
I may have missed it written somewhere, but may I ask how many endings are there? :)
It took me one playthrough to figure out the mechanics so I don't think it was too confusing! But wow, did it get dark fast. I did not expect so many emotions (despite the warning!).
There are 4 ending, you can check out the walkthrough in the download section for instructions on how to get them.
And yeah, I think I got carried away with the edginess haha.
Great game! It's atmospheric and sticks to the theme of memory well. It took me some time to comprehend the game but I mostly get it now.
It wasn't clear at first. I thought we were playing as Lou, then I thought we played as a friend of Lou, until the perfume scene when I realized we're playing as Lou's partner. I didn't know what the smiley and sad faces meant but I got it figured out. It's actually fun trying to understand these things. More clarity would be great though.
For a game that requires multiple playthroughs to understand, you should've put a restart button in there. But it's fine though. I really like the game! You got a new follower.
I'm trying to make similar games to this too. I hope to learn from you a bit.
Thank you for the follow! Yeah, I do get your confusion, in fact I was worried it was a little too cryptic, hopefully it is still understandable.
It is very hard for me to put a restart button there as the code itself is a huge mess and that would probably take more time than it is worth... That's what happens when you rush a game, unfortunately. I do get your point so I'm sorry about that.
Very interesting game. I love the artsyle and how unique the game is on how it discusses the topic of memories. It definitely made me think about my own memories and whether they are important or just a burden. Very good game :D
Very interesting take on the topic. Attempting to actively forget will only make you remember what has been and could have been.
Really well done^^
The only thing the game could need is a "restart" button :D