Escape the lock.

Arrows to move around.

z to read messages.

Face an handle and hold space to grab a wall, then use the arrows to move the walls back and forth.

Some walls are connected and move together. The walls can't compenetrate.

Made for Ludum Dare 37 in 72 hours.

Rated 3.3 out of 5 stars
(4 total ratings)
TagsDark, Escape Game, Ludum Dare, Ludum Dare 37, secrets
Average sessionA few minutes
LinksLudum Dare


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Hey Your game is pretty kickass,

I'm working on a video project called time capsules focusing on game indie devs. It's similar to sending a message to your self in 50 years;

Only five questions for my documentary:

1. What feature in your game can the player not experience anywhere else?

2. What's the biggest personal obstacle you had to overcome in creating your game so far? (it could be super technical or anything else that you want to talk about)

3. Who helped you decide to become a game dev?

4. What feature of the game do you absolutely love that no one would probably ever find?

5. What do you believe video games mean to humanity?

First couple of episodes

if you have some game footage or even better developmental footage of errors or other stuff you'd like to show people who have never programmed a day in their life.

also best ways to contact you, and all social media you use because I'll be displaying those through out the episode.

I think if people dig the game and dig your story they might reach out for questions or colabs you really never know what can come of it.

do you think you'd be interested in being my guest?

(1 edit)

Hey Ace seems like an interesting project, call me in. Send a mail at --- and I'll link you the files.